STONES: Interactive Projection Mapping on Durham Cathedral / Durham Lumiere 2019 Festival, England
Tigrelab + Durham Lumiere Festival
Music composition and interactive live soundtrack mixing / morphing engine
November 2019, Durham, England
For the Lumiere 2019 festival in Durham, Tigralab crafted an interactive projection mapping on the Durham cathedral.
I had the opportunity to contribute to this project by:
composing multiple looping ambient soundscapes based on multiple interchangeable layers
implementing an interactive live soundtrack mixing / morphing engine, controlled the Stone Controller built by Tigrelab.
“ Light and music energise the architecture of Durham Cathedral.
Shape-shifting video-mapped projections animate the Cathedral, highlighting the significance of the building as both an iconic historical structure and a modern symbol for the city. A composed generative soundtrack constantly changes and evolves, raising through a crescendo that moves in symphony with the spirituality of the Cathedral. You’re invited to manipulate the installation by interacting with one of two stone controllers. ”
From Lumiere 2019 Festival Program
“ ‘Stones’ consists of a shape-shifting, video-mapped projection, and will highlight the cathedral as an iconic historical structure as well as a modern symbol for the city.
Set to a rousing soundtrack, some lucky festivalgoers will even be able to interact with the piece, manipulating the images shown by the use of a [4 stones] controller. ”
From Durham Cathedral News
Interactive show at Torre Glòries for SEAT / Primavera Sound 2018, Barcelona
Proto·Pixel + Tigrelab for SEAT + Primavera Sound
Music composition and interactive live music remixing engine
May 2018, Barcelona, Spain
For the presentation of the new SEAT Ibiza BeatsAudio, ProtoPixel made the Glòries Tower interactive using a combination of technologies: their software ProtoPixel Create, script-based generative animations, websocket-based comunications system, and control web application.
I had the pleasure of contributing to this project by:
composing a recombinable soundtrack
implementing an interactive live music remixing and analysis engine.
Live voice processing and effects designer / programmer
May 2018, Berlin, Germany
The piece, presented for the first time in the Funkhaus Sound Chamber in Berlin, allows people to freely act over the light and soundscape through a microphone placed in the middle of space.
Several live sound effects were developed with Pure Data to be applied to the visitors voices.
The sound coming from the microphone was also analyzed, sending various extracted parameters to the Cinema 4D plugin developed by Proto·Pixel, and used by TigreLab to control the lighting in real-time.
Two multiplayer games for horizontal multi-touch screens: Space Invaders and Football.
An adjustable projection blending software for 4 projectors that enables large-scale projection of interactive OpenGL content.
A software to interface OpenFrameworks with SensaCell touch-screens.
Pollywogs / SoundMachines 2.0
Roland Olbeter + FESTO Automation
April 2011 - November 2011, Barcelona, Spain
I implemented the real-time control system for the Pollywogs robotic musical instruments including custom Arduino firmware to control the electromechanical and pneumatic actuators (pick, piano hammer, e-Bow), and PLC control (precision robotic linear actuators).
In the context of the Gràcia Territori Sonor D.O.M.U.S. Project, I developed a software system that creates generative music and soundscapes on eight separate channels, distributed across various zones of the Illa Diagonal shopping mall. A pleasant and non boring listening experiences is offered both to the visitors, and to the owners of the shops located in the areas and venues in each zone. The developed system has also been the basis for extensions by subsequent artists.
Here a document detailing the functioning of the system.
Magic Fountain of Montjuïc 3D Simulator
Reactable Systems S.L. + UTE Fonts
Freelance 3D programmer
July 2010 - December 2010, Barcelona, Spain
I programmed a 3D simulator of the Magic Fountain of Montjuïc, one of the major attractions in the city of Barcelona. The simulator allows to visualize in real-time any choreography, making it easier for the user to efficiently accomplish the desired performance of the Fountain saving time, water, and economic resources
"Bowlie" a network driven Instrumental Improvisation
"Bowlie" is an Instrumental improvisation controlled by a conductor using a networked interactive physical simulation of a sphere moving inside of a slightly bowl-like surface (hyperboloid).
A conventional language is used to communicate with the various musicians by mean of scores represented on their own laptop's screen.
The conductor can throw and freeze the spheres and can control the speed of the simulation time.
The sphere will tend to reach its equilibrium in the center of the surface.
Download the Windows executables here (ZIP, 317 KB)
Poème Symphonique pour 100n metronomes
György Ligeti's work Poème Symphonique pour 100 metronomes (1962) was originally performed by 10 players under the leadership of a conductor.
Each player operated 10 metronomes which where charged and then let to play up to their halting.
Poeme Symphonique pour 100n metronomes is a reinterpretation and multiplication of this original piece.
The real metronomes are substituted by virtual ones and the players by some personal computers.
There are various groups of metronomes, each one consisting of 100 metronomes.
This work explores some geometric relations between sonic and visual patterns.
These patterns are obtained just by controlling the starting time and the speed of each one of the metronomes.
A real metronome is also used to influences these whole groups.